![]() ![]() Basically, it’s a Super Mario-like game, but the main character doesn’t have a weapon instead, you pull vegetables out of the ground and hit enemies with them or catch enemies projectiles and use them to attack back. 7 points: Games that let you pick a hero from a lineup of characters have been on the rise lately.Imajin and his family set out to battle Mamu, and all the characters are so absolutely cheerful and lovable! Between the turnips and items can you pull out of the ground to use as weapons and the really solid stages, it’s a very well-made game all around. 9 points: This is so incredibly adorable.It may seem like “Super Mario”, but it’s actually completely different. Clearing stages is important too, of course, but I personally can’t get enough of that, “Heave-ho!” aspect. 9 points: Pulling anything and everything out of the ground actually feels really good.The weapons are different, there’s no score, and other superficial things may have changed on the surface, but in the end it’s just an ordinary old side-scroller. It’s a decent-enough game, but it definitely gives off an old-fashioned vibe. 6 points: An action game that’s a slight remix of “Super Mario”.Why the difference? Let’s take a look at the reviews and find out! Dream Factory Doki Doki Panic Review (1987) (Image courtesy of Twitter user looks like Doki Doki Panic received a score of 31 out of 40, while Super Mario USA received a 24. So that’s a quick review of how this one game existed as three different games over a 5-year span. 2 was released in Japan as ”Super Mario USA” on a standard Famicom cartridge. ![]() In 1992, this version of Super Mario Bros. Also, unlike with Doki Doki Panic, you only needed to beat the game with one character, you couldn’t save your game, and you had limited continues. Many aspects of the game were left unchanged, though, which lent the game a very different feel from the original Super Mario Bros. For more info, check out the thorough Wikipedia article here.Īfterward, Doki Doki Panic was edited to include Mario elements and then released outside of Japan as Super Mario Bros. It featured the Imajin family, who were mascots for a “Dream Factory” event held in 1987. ![]() It was pretty interesting, and since localization played a big part in this game’s history, I thought I’d share the review here too.įirst, a super-quick refresher: Dream Factory Doki Doki Panic was released for the Famicom Disk System in Japan in 1987. The other day I ran across an image that showed Famitsu’s review of Doki Doki Panic and Famitsu’s review of Super Mario USA side-by-side. ![]()
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